What’s a depth section? The best way to learn is by checking out the storybook examples.
Depth sections add visual depth to your page with 3D elements that respond to the user’s scroll position.
Stay tuned! New background models and features are on the way!
In your React project, run:
npm install depth-section three @react-three/fiber @react-three/drei
Or
yarn add depth-section three @react-three/fiber
import { Fragmented } from 'depth-section'
const App = () => (
    <>
      <div style= />
      <div style=>
        <Fragmented />
      </div>
      <div style= />
    </>
  )
}
export default App
Do not update when the background isn’t moving.
Right now, the GLTF files used in the backgrounds can only be served from this repository’s Github Pages. Users should be given the option to download the files and self-host them. Here are some options:
<Fragmented url='/fragmented.glb'>. The user would have to manually download the file and put it in their public directory.npm run depth-section --download public. The user would then have to specify the directory where the files are located with an environment variable.DepthSection is the core component of the the library on which all other components are built. It has two main responsibilities:
children on a Three.js canvas with the camera offset needed to create a parallax effect when it is scrolled through the viewport. DepthSection does not change the position of child elements. It is the responsibility of the child element to adjust its own position in the world space. The getCameraAimPos() helper functions make this quite easy.htmlOverlay prop inside of a container which fills 100% of the canvas’s height and width.DepthSection’s children are @react-three/fiber components. They are simply 3D elements that appear in the scene.
Let’s see how we can use DepthSection to create a new 3D background:
import { DepthSection } from '../DepthSection/DepthSection'
import type { GroupProps } from '@react-three/fiber'
/** The component to be exported to the application.
 *
 * This is very simplified. In a real component, you would probably want to at
 * least animate the mesh's vertical position to match the camera offset.
 */
export const TorusKnotSection = (props: { children?: React.ReactNode }) => (
  <DepthSection htmlOverlay={props.children}>
    <mesh>
      <torusKnotBufferGeometry />
      <meshStandardMaterial color='#ffff00' />
    </mesh>
    <ambientLight />
  </DepthSection>
)
And then in the application:
import { TorusKnotSection } from 'depth-section'
/** An "About" section with a Depth Section background. */
const AboutSection = () => (
  <TorusKnotSection>
    <div className='about-section'>
      <h1>About</h1>
      {/* cspell: disable */}
      <p>
        Lorem ipsum dolor sit amet, consectetur adipiscing elit. Donec euismod,
        nisi eu aliquam consectetur, nisl nisi consectetur nisl, eget tincidunt
        nisl nisl vitae nisl.
      </p>
      {/* cspell: enable */}
    </div>
  </TorusKnotSection>
)